The dizzy anthology 2: Electric Boogaloo
#26
Posted 06 April 2010 - 08:41 AM
When bringing in a pizza, a sim will look for the nearest coffee table (end tables don't count). If that fails, they look for counters and then desks or tables.
#27
Posted 06 April 2010 - 08:47 AM
And I don't have any of the hacks Sola mentioned.
#28 Guest_Lightheart_*
Posted 08 April 2010 - 06:40 AM
Just wanted to cheer you on, and say "howdy"!
--Lightheart aka Ecrosser
#29
Posted 08 April 2010 - 08:28 AM
Lightheart, on 08 April 2010 - 06:40 AM, said:
Just wanted to cheer you on, and say "howdy"!
--Lightheart aka Ecrosser
Thanks. Yeah, EA's dazzling gift for regressions is keeping me busy all right.
#30
Posted 18 April 2010 - 07:24 PM
The Sims had no problem carrying groceries into the house and placing them on the counter, but they do have problems carrying pizza boxes into the houses and failing to place them on the counters in their homes.
This is what happens:
1. The Sim comes home from work, gets out of the car and heads for the mailbox.
2. The Sim has a pizza box in the hand, flips the lid open and then sets it on the ground in front of the mailbox.
I had plenty of clear counter tops in the kitchen. The coffee table was occupied with a newspaper, FFS Lot Debugger (Vase) and a magazine. All end tables are occupied. The tables have a centerpiece at least. None of them are custom. The kitchen counters are Maxis-based with recolors. The desks are occupied with a computer on one side and a decorative item on the other.
So out of all the surfaces available in the house, the kitchen counter tops are the only available surfaces that the Sim -should- use for placing the pizza box on. The Sim had no trouble placing groceries on the counter top which is what I don't understand. Why did the Sim have no trouble putting the groceries on the counter top, but yet, they have trouble putting the pizza boxes on the counter top?
I've gone through every subfolder in my Downloads folder and taken out mods that I suspect could interfere with pizza boxes or surfaces for that matter. The only surface-related mods I have are by:
Lord Darcy's surface-related mods from MATY
Chris Hatcher/Jokerswild sex mods - one of the mods calls in a routine to send a couple to an end table to have a bit of fun, but that shouldn't affect any surface
Inge's homework-related mods - one of her mods contains a thin red object that is placed on the surface in the same manner as a YA would do with the college homework
Netmicro (MTS) mod - it is an object resembling one of the end tables that lets you place an object on it to be transformed and placable on any surface
Simwardrobe Candy Station mod - this mod is broken down into several files dealing with the candy station and uses pizza boxes to contain the items made on the candy station
These are all I have left after stripping a handful of mods from my Downloads folder that affect surfaces, pizza boxes and routines directing them to find the nearest surface to place objects on (which I don' t need after all like Labine's purchasable pizza box).
I have yet seen any of my Sims bring pizza home from work, but after stripping them out, I should be able to find out soon enough if the problem is resolved or not.
Have you hugged your Night Elf Hunter today?
#31
Posted 18 April 2010 - 09:03 PM
#32
Posted 05 May 2010 - 07:06 AM
I still have Sims putting the pizza down on the ground instead of carrying them into their houses and putting them on the counter tops in their kitchens. They had no trouble carrying their groceries into their homes and putting them on the counter tops. One family lives in a house without a foundation, and the other family lives in a house with a foundation. I don't know if this makes a difference.
Right now, I'm at a loss figuring out what is causing them to put the pizzas down on the ground. The mod seemed to be favoring the desk instead of the kitchen counter top, and if something is on the desk, the mod fails to move onto the next best surface and instructs the Sim to put it on the ground instead.
Enclosed is a zipped file containing one file called CustomContentObjects listing all of the mods I have installed in my Downloads folder. Hopefully someone will help me spot a problem. The only change I made is to remove my user name from the entries. Everything else is left as it is.
*Edited*
Removed file after being looked at. If you need it again, please let me know.
This post has been edited by Sola: 05 May 2010 - 11:16 PM
Have you hugged your Night Elf Hunter today?
#33
Posted 05 May 2010 - 03:31 PM
Sola, on 05 May 2010 - 07:06 AM, said:
Sounds like a slot conflict. I'm starting to suspect that this is being caused by one of those LdDarcy slot mods.
#34
Posted 05 May 2010 - 11:14 PM
I'll have to experiment with other slot mods to see which one will work with your pizza-groceries mod. The Sims had no trouble carrying their groceries into the kitchens and putting them into the fridge if no one is using the fridge at the moment, and if someone was using the fridge, they then place the groceries on the counter top.
I'll let you know which slot mods is/are compatible with yours. Thank you for pointing me into the right direction.
*Edited*
I looked through the Downloads folder and visited Lord Darcy's section at MATY as well visited MTS to see slot mods there. I saw Numenor's slot mod that is very similar to Lord Darcy's, and I downloaded it to try it out.
I installed Numenor's SEP mod only to discover that I had it installed already along with Lord Darcy's OSMP (slot in other words) mod. So it was possibly a slot conflict that was causing the Sims to not carry the pizza into their houses and put them on the counter top.
Why did I have both installed? I don't know. I probably didn't realize they work the same when I installed them awhile back or something. But anyways, I think I pinpointed the problem. I'm not sure which one will be compatible with your groceries-pizza mod, but I plan to play a bit tonight and see if the issue is resolved with one of their slot mods installed. HCDU didn't report any conflict between the two mods because of their different approaches to fixing the slots on the corner counter tops among other things. So that "hidden" conflict was easy to miss.
I'll let you know how it works out.
This post has been edited by Sola: 06 May 2010 - 12:09 AM
Have you hugged your Night Elf Hunter today?
#35
Posted 06 May 2010 - 03:24 PM
#36
Posted 06 May 2010 - 06:54 PM
I removed Numenor's SEP mod because Lord Darcy's mod included that one as well newer updates for OSMPs. I grabbed Ambular's compressed version (lesser file bytes) in Lord Darcy's OSMP thread at MATY. So it is one less conflict to worry about for both Numenor and Lord Darcy's slot mods. It was the matter of choosing one or the other. I picked Lord Darcy's because more has been done with the slot usage for the counter tops and other surfaces like coffee tables.
Okay, I'm curious exactly what you meant when you said "it sets the standard lockout counter to 200 and finds the next best one". Which mod are you referring to that handles pizza routines?
I use Pescado's noroutefail mod if that is something to think about. The routing failure happens when a Sim has to go up the stairs with the pizza in the hand, I think. Well, in my case, it always seem to happen with houses built on foundations or equipped with stairs. I built a lot recently that had a band of water from one edge to the other edge. The only way for my Sim to go across the river is to use the bridge and access the rest of the lot where the house is built. Seems to me the Sim can't go up the stairs with a pizza. I do wonder if it is the same with houses not built on foundations or equipped with stairs (bridge, spiral, straight, stage). This is something else to comment.
Thank you for looking into this a bit. I do appreciate your feedback and help a lot.
Have you hugged your Night Elf Hunter today?
#37
Posted 08 May 2010 - 09:59 AM
Sola, on 06 May 2010 - 06:54 PM, said:
I use Pescado's noroutefail mod if that is something to think about. The routing failure happens when a Sim has to go up the stairs with the pizza in the hand, I think. Well, in my case, it always seem to happen with houses built on foundations or equipped with stairs. I built a lot recently that had a band of water from one edge to the other edge. The only way for my Sim to go across the river is to use the bridge and access the rest of the lot where the house is built. Seems to me the Sim can't go up the stairs with a pizza. I do wonder if it is the same with houses not built on foundations or equipped with stairs (bridge, spiral, straight, stage). This is something else to comment.
Thank you for looking into this a bit. I do appreciate your feedback and help a lot.
Whenever objects are considered for placement, there are many variables to consider. Suffice it to say that the routines should not be failing. There should not be any mod that handles this placement issue for pizza. As I said, the code is quite robust already.
As long as stairs do not affect accessibility, there should be no more problem with them than uneven terrain or doors or whatever.
#38
Posted 08 May 2010 - 11:00 AM
Have you hugged your Night Elf Hunter today?
#39
Posted 10 May 2010 - 07:17 AM
Sola, on 08 May 2010 - 11:00 AM, said:
And like I said before, it could be a problem with slots. Maybe not a slot conflict per se, but having extra slots at all might also be causing problems with placement.
#40
Posted 13 May 2010 - 06:44 AM
I will try Numenor's slot package this time and test it in my game this morning. I will be back later with the results and see if it is Lord Darcy's slot mod that's causing problems. The only reason I chose her mod over Numenor's is because she made it possible to place objects on other shelves that are part of the furniture like the fire mantles, curios, on fridges and so forth like most people do in real life. I put stuff on top of my fridge. So why not my Sims? I'm trying to think of who is the other person that did a similar slot mod that will let me put stuff on all types of surfaces if it does turn out that Lord Darcy's slot mod is the problem and is the cause of the conflict with the groceries/pizza mod.
I do have one other mod that uses the pizza box, and that's Cyjon's token remover that looked like a pizza box. I don't know if that should be a problem if he uses his own GUID for it.
Have you hugged your Night Elf Hunter today?
#41
Posted 13 May 2010 - 07:37 AM
#42
Posted 13 May 2010 - 07:47 PM
I found my old post in Numenor's slot mod thread asking both Lord Darcy and Numenor if their mods will conflict (which didn't show up in HCDU but never know if it is a silent conflict). Both told me I could use both together since Lord Darcy's slot mod does not affect the surfaces of the kitchen counters. Numenor's does.
I don't have anything else installed that would affect the surfaces. Most of my mods are recolors I picked up from random sites I visited. There's still a handful of mods that affect gameplay but that's not much.
I will look into this more later if I remember what I plan to do when I play this weekend.
Have you hugged your Night Elf Hunter today?
#43
Posted 26 May 2010 - 08:39 AM
#44
Posted 26 May 2010 - 09:00 AM
#45
Posted 30 May 2010 - 04:03 PM

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