CRAZY TOWN: The dizzy anthology 2: Electric Boogaloo - CRAZY TOWN

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic

The dizzy anthology 2: Electric Boogaloo

#26 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 06 April 2010 - 08:41 AM

You can safely rule out the mailbox shelf. I have that myself, and I can confirm that pizzas will not be directed there. Sims do queue up the pizza/food delivery in front of the mailbox, so it's highly likely to be a coincidence that the boxes might end up there. Pescado's version AFAIK is the same as the original Windkeeper version.

When bringing in a pizza, a sim will look for the nearest coffee table (end tables don't count). If that fails, they look for counters and then desks or tables.
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#27 User is offline   yetyak 

  • The Licker
  • PipPipPipPipPipPipPip
  • Group: Moderator
  • Posts: 4,096
  • Joined: 16-April 08

Posted 06 April 2010 - 08:47 AM

I think I will give one of my sims a coffee table just to see if they will put the pizza on it. I never use coffee tables...
And I don't have any of the hacks Sola mentioned.

#28 Guest_Lightheart_*

  • Group: Guests

Posted 08 April 2010 - 06:40 AM

It's great to see you're still at it, Dizzy! And you're getting so much good feedback here in Crazy Town.

Just wanted to cheer you on, and say "howdy"! :thumbwinky:

--Lightheart aka Ecrosser

#29 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 08 April 2010 - 08:28 AM

View PostLightheart, on 08 April 2010 - 06:40 AM, said:

It's great to see you're still at it, Dizzy! And you're getting so much good feedback here in Crazy Town.

Just wanted to cheer you on, and say "howdy"! :thumbwinky:

--Lightheart aka Ecrosser


Thanks. Yeah, EA's dazzling gift for regressions is keeping me busy all right. :towork:
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#30 User is offline   Sola 

  • Criminal Mastermind
  • PipPipPipPip
  • Group: Members
  • Posts: 180
  • Joined: 18-October 09

Posted 18 April 2010 - 07:24 PM

I removed Windkeeper's mailbox shelf when I realized I had Pescado's version installed. So that resolved one of the things, but HCDU didn't report them as a conflict so that was easy to miss without a fine tooth comb. I also removed some pizza-related mods like the one done by marhis at MTS thinking that a routine in her mod conflicted with a routine in your mod to direct the Sim to the counter top.

The Sims had no problem carrying groceries into the house and placing them on the counter, but they do have problems carrying pizza boxes into the houses and failing to place them on the counters in their homes.

This is what happens:

1. The Sim comes home from work, gets out of the car and heads for the mailbox.
2. The Sim has a pizza box in the hand, flips the lid open and then sets it on the ground in front of the mailbox.

I had plenty of clear counter tops in the kitchen. The coffee table was occupied with a newspaper, FFS Lot Debugger (Vase) and a magazine. All end tables are occupied. The tables have a centerpiece at least. None of them are custom. The kitchen counters are Maxis-based with recolors. The desks are occupied with a computer on one side and a decorative item on the other.

So out of all the surfaces available in the house, the kitchen counter tops are the only available surfaces that the Sim -should- use for placing the pizza box on. The Sim had no trouble placing groceries on the counter top which is what I don't understand. Why did the Sim have no trouble putting the groceries on the counter top, but yet, they have trouble putting the pizza boxes on the counter top?

I've gone through every subfolder in my Downloads folder and taken out mods that I suspect could interfere with pizza boxes or surfaces for that matter. The only surface-related mods I have are by:

Lord Darcy's surface-related mods from MATY
Chris Hatcher/Jokerswild sex mods - one of the mods calls in a routine to send a couple to an end table to have a bit of fun, but that shouldn't affect any surface
Inge's homework-related mods - one of her mods contains a thin red object that is placed on the surface in the same manner as a YA would do with the college homework
Netmicro (MTS) mod - it is an object resembling one of the end tables that lets you place an object on it to be transformed and placable on any surface
Simwardrobe Candy Station mod - this mod is broken down into several files dealing with the candy station and uses pizza boxes to contain the items made on the candy station

These are all I have left after stripping a handful of mods from my Downloads folder that affect surfaces, pizza boxes and routines directing them to find the nearest surface to place objects on (which I don' t need after all like Labine's purchasable pizza box).

I have yet seen any of my Sims bring pizza home from work, but after stripping them out, I should be able to find out soon enough if the problem is resolved or not.
"There is no proverb without a grain of truth."
Have you hugged your Night Elf Hunter today?

#31 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 18 April 2010 - 09:03 PM

Let me know how that turns out. Pizza-to-counter placement should work just fine. I highly doubt that it's an Inge mod or Paladin mod (I use a lot of their mods myself).
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#32 User is offline   Sola 

  • Criminal Mastermind
  • PipPipPipPip
  • Group: Members
  • Posts: 180
  • Joined: 18-October 09

Posted 05 May 2010 - 07:06 AM

I do want to apologize for not responding any time sooner. This morning, I had a chance to fire up Sims 2 to play my couple who both have jobs. One of my Sims returned home from a job and whipped out a pizza. Unfortunately, the Sim opened the lid of the pizza box and set it down on the ground in front of the mailbox. The mailbox did not have a Windkeeper shelf. There was plenty of space in the kitchen to place the pizza onto as well a dining table. But in the Sim's action queue, the desk icon showed up for the Sim to supposedly place the pizza on, but there was a newspaper on the desk. So, instead of searching for the next available surface, the Sim put the pizza down on the ground.

I still have Sims putting the pizza down on the ground instead of carrying them into their houses and putting them on the counter tops in their kitchens. They had no trouble carrying their groceries into their homes and putting them on the counter tops. One family lives in a house without a foundation, and the other family lives in a house with a foundation. I don't know if this makes a difference.

Right now, I'm at a loss figuring out what is causing them to put the pizzas down on the ground. The mod seemed to be favoring the desk instead of the kitchen counter top, and if something is on the desk, the mod fails to move onto the next best surface and instructs the Sim to put it on the ground instead.

Enclosed is a zipped file containing one file called CustomContentObjects listing all of the mods I have installed in my Downloads folder. Hopefully someone will help me spot a problem. The only change I made is to remove my user name from the entries. Everything else is left as it is.

*Edited*

Removed file after being looked at. If you need it again, please let me know.

This post has been edited by Sola: 05 May 2010 - 11:16 PM

"There is no proverb without a grain of truth."
Have you hugged your Night Elf Hunter today?

#33 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 05 May 2010 - 03:31 PM

View PostSola, on 05 May 2010 - 07:06 AM, said:

But in the Sim's action queue, the desk icon showed up for the Sim to supposedly place the pizza on, but there was a newspaper on the desk. So, instead of searching for the next available surface, the Sim put the pizza down on the ground.


Sounds like a slot conflict. I'm starting to suspect that this is being caused by one of those LdDarcy slot mods.
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#34 User is offline   Sola 

  • Criminal Mastermind
  • PipPipPipPip
  • Group: Members
  • Posts: 180
  • Joined: 18-October 09

Posted 05 May 2010 - 11:14 PM

That might be the problem. I do use one of Lord Darcy's slot mods from MATY (the overlapping version that allows me to put more than one item on a surface tile). The only reason I liked her slot mod(s) was that I didn't have to place or hide a "table" inside a counter or a surface object (end table, coffee table, dining table, etc with surfaces) in order to use more items on a surface tile.

I'll have to experiment with other slot mods to see which one will work with your pizza-groceries mod. The Sims had no trouble carrying their groceries into the kitchens and putting them into the fridge if no one is using the fridge at the moment, and if someone was using the fridge, they then place the groceries on the counter top.

I'll let you know which slot mods is/are compatible with yours. Thank you for pointing me into the right direction.

*Edited*

I looked through the Downloads folder and visited Lord Darcy's section at MATY as well visited MTS to see slot mods there. I saw Numenor's slot mod that is very similar to Lord Darcy's, and I downloaded it to try it out.

I installed Numenor's SEP mod only to discover that I had it installed already along with Lord Darcy's OSMP (slot in other words) mod. So it was possibly a slot conflict that was causing the Sims to not carry the pizza into their houses and put them on the counter top.

Why did I have both installed? I don't know. I probably didn't realize they work the same when I installed them awhile back or something. But anyways, I think I pinpointed the problem. I'm not sure which one will be compatible with your groceries-pizza mod, but I plan to play a bit tonight and see if the issue is resolved with one of their slot mods installed. HCDU didn't report any conflict between the two mods because of their different approaches to fixing the slots on the corner counter tops among other things. So that "hidden" conflict was easy to miss.

I'll let you know how it works out.

This post has been edited by Sola: 06 May 2010 - 12:09 AM

"There is no proverb without a grain of truth."
Have you hugged your Night Elf Hunter today?

#35 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 06 May 2010 - 03:24 PM

I've looked at the code associated with pizza handling, and it is quite robust. If it fails to place on a particular location, it sets the standard lockout counter to 200 and finds the next best one, and so on. I should also add that that code is no where near my own mod or any other mod I can think of off the top of my head. The only things that can cause it to fail would be slot problems or a serious routing failure.
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#36 User is offline   Sola 

  • Criminal Mastermind
  • PipPipPipPip
  • Group: Members
  • Posts: 180
  • Joined: 18-October 09

Posted 06 May 2010 - 06:54 PM

I had a chance to play for awhile today with one family who has a Sim working. The Sim came home from work and whipped out a pizza at the mailbox, BUT this time, the Sim's action queue showed a counter top picture. Unfortunately, the Sim still put the pizza down on the ground in front of the mailbox.

I removed Numenor's SEP mod because Lord Darcy's mod included that one as well newer updates for OSMPs. I grabbed Ambular's compressed version (lesser file bytes) in Lord Darcy's OSMP thread at MATY. So it is one less conflict to worry about for both Numenor and Lord Darcy's slot mods. It was the matter of choosing one or the other. I picked Lord Darcy's because more has been done with the slot usage for the counter tops and other surfaces like coffee tables.

Okay, I'm curious exactly what you meant when you said "it sets the standard lockout counter to 200 and finds the next best one". Which mod are you referring to that handles pizza routines?

I use Pescado's noroutefail mod if that is something to think about. The routing failure happens when a Sim has to go up the stairs with the pizza in the hand, I think. Well, in my case, it always seem to happen with houses built on foundations or equipped with stairs. I built a lot recently that had a band of water from one edge to the other edge. The only way for my Sim to go across the river is to use the bridge and access the rest of the lot where the house is built. Seems to me the Sim can't go up the stairs with a pizza. I do wonder if it is the same with houses not built on foundations or equipped with stairs (bridge, spiral, straight, stage). This is something else to comment.

Thank you for looking into this a bit. I do appreciate your feedback and help a lot. :)
"There is no proverb without a grain of truth."
Have you hugged your Night Elf Hunter today?

#37 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 08 May 2010 - 09:59 AM

View PostSola, on 06 May 2010 - 06:54 PM, said:

Okay, I'm curious exactly what you meant when you said "it sets the standard lockout counter to 200 and finds the next best one". Which mod are you referring to that handles pizza routines?

I use Pescado's noroutefail mod if that is something to think about. The routing failure happens when a Sim has to go up the stairs with the pizza in the hand, I think. Well, in my case, it always seem to happen with houses built on foundations or equipped with stairs. I built a lot recently that had a band of water from one edge to the other edge. The only way for my Sim to go across the river is to use the bridge and access the rest of the lot where the house is built. Seems to me the Sim can't go up the stairs with a pizza. I do wonder if it is the same with houses not built on foundations or equipped with stairs (bridge, spiral, straight, stage). This is something else to comment.

Thank you for looking into this a bit. I do appreciate your feedback and help a lot. :)


Whenever objects are considered for placement, there are many variables to consider. Suffice it to say that the routines should not be failing. There should not be any mod that handles this placement issue for pizza. As I said, the code is quite robust already.

As long as stairs do not affect accessibility, there should be no more problem with them than uneven terrain or doors or whatever.
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#38 User is offline   Sola 

  • Criminal Mastermind
  • PipPipPipPip
  • Group: Members
  • Posts: 180
  • Joined: 18-October 09

Posted 08 May 2010 - 11:00 AM

Then I don't know what else is causing the problem. None of the counters are custom in those houses with the families who brought either groceries or pizzas home from their jobs. I used Lord Darcy's slot mods exclusively after I removed Numenor's slot mod. My Sims still can't carry their pizzas into their homes and put them on the kitchen counters. They drop them off at the mailboxes. They have no problem carrying the groceries into their homes and putting them on the kitchen counters or sometimes putting them into their fridges.
"There is no proverb without a grain of truth."
Have you hugged your Night Elf Hunter today?

#39 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 10 May 2010 - 07:17 AM

View PostSola, on 08 May 2010 - 11:00 AM, said:

Then I don't know what else is causing the problem. None of the counters are custom in those houses with the families who brought either groceries or pizzas home from their jobs. I used Lord Darcy's slot mods exclusively after I removed Numenor's slot mod. My Sims still can't carry their pizzas into their homes and put them on the kitchen counters. They drop them off at the mailboxes. They have no problem carrying the groceries into their homes and putting them on the kitchen counters or sometimes putting them into their fridges.


And like I said before, it could be a problem with slots. Maybe not a slot conflict per se, but having extra slots at all might also be causing problems with placement.
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#40 User is offline   Sola 

  • Criminal Mastermind
  • PipPipPipPip
  • Group: Members
  • Posts: 180
  • Joined: 18-October 09

Posted 13 May 2010 - 06:44 AM

One of my Sims did come home with a pizza and had the kitchen counter as the surface to put the pizza on in his action queue, but he put it on the ground instead of walking 6 tiles to the kitchen counter.

I will try Numenor's slot package this time and test it in my game this morning. I will be back later with the results and see if it is Lord Darcy's slot mod that's causing problems. The only reason I chose her mod over Numenor's is because she made it possible to place objects on other shelves that are part of the furniture like the fire mantles, curios, on fridges and so forth like most people do in real life. I put stuff on top of my fridge. So why not my Sims? I'm trying to think of who is the other person that did a similar slot mod that will let me put stuff on all types of surfaces if it does turn out that Lord Darcy's slot mod is the problem and is the cause of the conflict with the groceries/pizza mod.

I do have one other mod that uses the pizza box, and that's Cyjon's token remover that looked like a pizza box. I don't know if that should be a problem if he uses his own GUID for it.
"There is no proverb without a grain of truth."
Have you hugged your Night Elf Hunter today?

#41 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 13 May 2010 - 07:37 AM

Hopefully you can discover what the issue is. I hate to think that convenient slots are causing functional tree issues, but I cannot repeat your issue on my end. I don't have a whole lot of mods, but I also don't have any slot mods.
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#42 User is offline   Sola 

  • Criminal Mastermind
  • PipPipPipPip
  • Group: Members
  • Posts: 180
  • Joined: 18-October 09

Posted 13 May 2010 - 07:47 PM

I got sidetracked with other things today that I forgot about what I was planning to do when I said I was going to look into this issue. From what I have read at Lord Darcy's thread at MTS, her slot mod did not affect the kitchen counters. That is where I downloaded the slot from originally too after trying out the overlap version and deciding to replace them with the non-overlapping version. Numenor's slot mod does affect kitchen counters.

I found my old post in Numenor's slot mod thread asking both Lord Darcy and Numenor if their mods will conflict (which didn't show up in HCDU but never know if it is a silent conflict). Both told me I could use both together since Lord Darcy's slot mod does not affect the surfaces of the kitchen counters. Numenor's does.

I don't have anything else installed that would affect the surfaces. Most of my mods are recolors I picked up from random sites I visited. There's still a handful of mods that affect gameplay but that's not much.

I will look into this more later if I remember what I plan to do when I play this weekend.
"There is no proverb without a grain of truth."
Have you hugged your Night Elf Hunter today?

#43 User is offline   dizzy2 

  • Rabble-Rouser
  • PipPipPip
  • Group: Forum Owner
  • Posts: 79
  • Joined: 05-March 10

Posted 26 May 2010 - 08:39 AM

I've wondered about the slot mods, as I doubt the routing routines were really designed to deal with custom slots.
Insanity is doing the same thing over and over and somehow expecting different results. Playing The Sims is watching simulated people do the same thing over and over and somehow expecting different things to happen to them.

#44 User is offline   yetyak 

  • The Licker
  • PipPipPipPipPipPipPip
  • Group: Moderator
  • Posts: 4,096
  • Joined: 16-April 08

Posted 26 May 2010 - 09:00 AM

I have Numenor's slot mod, maybe I will try taking it out and see what happens. Other than all the corner microwaves looking weird.

#45 User is offline   miros1 

  • Degenerate
  • Pip
  • Group: Members
  • Posts: 2
  • Joined: 13-May 10

Posted 30 May 2010 - 04:03 PM

Thanks, Dizzy! I was hoping for new copies of the leftover mods (or documentation that the ones I have are fully compatible).

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • You cannot reply to this topic